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This is a list of the cards in the Ninjago trading card game, Spinjitzu.

Wave 1[]

Character Cards[]

Card Element Number LEGO.com link Where to find this card Image
Kai Fire 1 [1] 2111 Kai Kai - Ninja of Fire
Nya Fire 2 [2] 2172 Nya NyaCard
Kai DX Fire 3 [3] 2254 Mountain Shrine KaiDXCard
Frakjaw Fire 4 [4] 2257 Spinjitzu Starter Set PicD79CE5FB5E4AC6A52F920881688377D2
Jay Lightning 5 [5] 2257 Spinjitzu Starter Set JayCard
Krazi Lightning 6 [6] 2116 Krazi KraziCard
Nuckal Lightning 7 [7] 2173 Nuckal NuckalCard
Zane Ice 8 [8] 2113 Zane ZaneCard
Bonezai Ice 9 [9] 2115 Bonezai BonezaiCard
Zane DX Ice 10 [10] 2171 Zane DX ZaneDXCard
Wyplash Ice 11 [11] 2175 Wyplash WyplashCard
Cole Earth 12 [12] 2112 Cole ColeCard
Chopov Earth 13 [13] 2114 Chopov ChopovCard
Cole DX Earth 14 [14] 2170 Cole DX ColeDXCard
Kruncha Earth 15 [15] 2174 Kruncha KrunchaCard
Sensei Wu Fire
Lightning
Ice
Earth
16 [16] 2504 Spinjitzu Dojo 284px-Sensei card
Lord Garmadon Fire
Lightning
Ice
Earth
17 [17] 2256 Lord Garmadon GarmadonCard

Battle Cards[]

Card Element Number LEGO.com link Action Notes Image
Smoke Screen Fire 18 [18] Opponent spins with eyes closed until a player wins. From 2257 Spinjitzu Starter Set From 2170 Cole DX Smokescreen
Gold Rush Fire 19 [19] Opponent swaps a weapon in character's hand with a golden weapon until a player wins. From 2254 Mountain Shrine Goldrush
Magnetize Fire 20 [20] Opponent must spin from on top of the card. From 2112 Cole. Magnetize
Power Up Fire 21 [21] Player uses an extra weapon. From 2111 Kai and 2172 Nya Powerup
Weapon Force Fire 22 [22] Combine weapons until a player wins From 2254 Mountain Shrine Weaponforce
Flame Pit Fire 23 [23] Lay down card. Opponent loses if spinner touches it, then remove. From 2257 Spinjitzu Starter Set Flamepit
Wall of Fire Fire 24 [24] Stand up card. Opponent loses if spinner knocks it down, then remove From 2111 Kai Walloffire
Head Spin Fire 25 [25] Opponent spins character on head until a player wins From 2175 Wyplash Can only be played when holding a golden weapon. Headspin
Power Drain Fire 26 [26] Opponent spins with one hand until a player wins. From 2112 Cole. Can only be played when holding a golden weapon. Powerdrain
Power Up Fire 27 [27] Put an extra weapon in characters hand until a player wins, then remove From 2116 Krazi Can only be played when holding a golden weapon. Powerup2
Up for Grabs Fire 28 [28] If both characters fall of their spinners, you win the spin. From 2257 Spinjitzu Starter Set Upforgrabs
Backdraft Fire 29 [29] Allows the player to build to clips onto their spinner, and add a weapon on each. From 2172 Nya Backdraft
Inferno Fire 30 [30] Allows the player to build a clip onto their spinner, and add a weapon on it. From 2173 Nuckal Inferno
Meditate Fire 31 [31] Sit character on four studs until a player wins. From 2255 Sensei Wu Can only be played when holding a golden weapon. Meditate
Total Recall Fire 32 [32] Give up headgear to swap all weapons with all opponents weapons Can only be played when holding a golden weapon. From 2254 Mountain Shrine Totalrecall
Hurricane Lightning 33 [33] Player can blow on any spinner until the spin is won. From 2116 Krazi Hurricane
Throwing Star Lightning 34 [34] Player may throw card at opponent's spinner. From 2257 Spinjitzu Starter Set Throwingstar
Elemental Shift Lightning 35 [35] Players swap spinners with each other. From 2171 Zane DX. Elementalshift
Zen Strike Lightning 36 [36] Opponent spins first until a player wins From 2255 Sensei Wu Zenstrike
Spiral Vortex Lightning 37 [37] If a spinner touches the card, that player must re-spin. From 2115 Bonezai Spiralvortex
Shaky Bones Lightning 38 [38] Opponent's character must stand on one leg. From 2111 Kai Shakybones
Karate Chop Lightning 39 [39] Player may use their had to guide their spinner until the spin is won. From 2116 Krazi Karatechop
Quickswitch Lightning 40 [40] If the player loses the spin, they decide which weapon they lose. From 2173 Nuckal Quickswitch
Lightning Strike Lightning 41 [41] Stand up card, opponent loses if spinner knocks it down, then remove. From 2116 Krazi Lightningstrike
Twister Lightning 42 [42] Lay down card. Opponent loses if spinner touches it, then remove From 2175 Wyplash Twister
Limbo Lightning 43 [43] Opponent's character leans back until a player wins. From 2115 Bonezai. Can only be played when holding a golden weapon. Limbo
Entrapment Lightning 44 [44] Guide opponents spinner with card until a player wins. From 2173 Nuckal. Can only be played when holding a golden weapon. Entrapment
Force Field Lightning 45 [45] Allows the player to build two 1 x 2 bricks on their spinner. From 2257 Spinjitzu Starter Set Forcefield
Weapon Swap Lightning 46 [46] Swap a weapon with an opponents weapon From 2175 Wyplash Weaponswap
Power Surge Lightning 47 [47] Opponent removes all parts built on spinner From 2173 Nuckal Powersurge
Weapon Swap Lightning 48 [48] Players must swap a weapon, of the player's choice. From 2171 Zane DX. Can only be played when holding a golden weapon. Weaponswap2
Finders Keepers Lightning 49 [49] Win if opponent's character drops a weapon From 2256 Lord Garmadon Can only be played when holding a golden weapon. Finderskeepers
Double Trouble Lightning 50 [50] Take any two weapons if you win From 2256 Lord Garmadon Can only be played when holding a golden weapon. Doubletrouble
Throwing Star Ice 51 [51] Throw card during spin. From 2113 Zane. Throwingstar2
Card Freeze Ice 52 [52] Opponent cannot play a battle card till the spin is won. From 2112 Cole. And 2256 Lord Garmadon Cardfreeze
Weapon Freeze Ice 53 [53] opponents places weapon of your choice in character's hand until a player wins. From 2170 Cole DX and 2172 Nya WWeaponfreeze
Snow Surfin' Ice 54 [54] Guide spinner with card until a player wins. From 2113 Zane. Snowsurfin
Pick'n'Choose Ice 55 [55] If the player wins, they choose which of the opponent's weapons they should lose. From 2115 Bonezai Picknchoose
Sonic Roar Ice 56 [56] Put your opponent's character in any pose you like. From 2171 Zane DX. Sonicroar
Chain Crazy Ice 57 [57] Allows the player to build a 1 x 1 clip onto their spinner, and attach two weapons to it. From 2171 Zane DX. Chaincrazy
Ice Spikes Ice 58 [58] Lay down card. Opponent loses if spinner touches it. From 2114 Chopov. Icespikes
Snow Surfin' (golden) Ice 59 [59] Guide spinner with card until a player wins. From 2114 Chopov. Snowsurfin2
Stand Tough Ice 60 [60] Allows player to stand their character on two studs. From 2172 Nya. Can only be played when holding a golden weapon. Standtough
Freeze Ray Ice 61 [61] Opponent stands character on one stud until a player wins. From 2113 Zane. Freezeray
Ice Shield Ice 62 [62] Build two 2x1 bricks on top of spinner until a player wins, then remove From 2175 Wyplash Iceshield
Sacrifice Ice 63 [63] Give up a skeleton arm to take an extra weapon if you win From 2174 Kruncha. Can only be used by skeleton characters. Sacrifice
Trade off Ice 64 [64] Instead of losing a weapn, lose you characters headgear. From 2257 Spinjitzu Starter Set. Can only be played when holding a golden weapon. Tradeoff
Deflection Ice 65 [65] Give up headgear to cancel opponents card, then play it your self. From 2255 Sensei Wu Can only be played when holding a golden weapon. Deflection
Impersonation Ice 66 [66] Play this card as a copy of opponents card From 2174 Kruncha. Can only be played when holding a golden weapon. Impersonation
Gravity Drop Earth 67 [67] Opponent must drop-spin their spinner. From 2115 Bonezai Gravitydrop
Recovery Earth 68 [68] Add a skeleton arm From 2174 Kruncha. Recovery
Off Balance Earth 69 [69] Opponent's character must stand on one leg. From 2257 Spinjitzu Starter Set Offbalance
Rock Block Earth 70 [70] Allows the player to build a 1 x 2 brick on their spinner From 2114 Chopov. Rockblock
Endurance Earth 71 [71] If your spinner spins the longest, you win the spin. From 2114 Chopov. Emdurance
Reckless Earth 72 [72] Opponent removes a skeleton arm if you win. Cannot play if opponent only has one arm. From 2254 Mountain Shrine Reckless
Safeguard Earth 73 [73] Give up any weapon if you lose. From 2113 Zane. Can only be played when holding a golden weapon. Safeguard
Higher Ground Earth 74 [74] Allows the player to build to 1 x 2 bricks, and a smooth plate on the bottom of their spinner, to raise it up. From 2111 Kai. Can only be played when holding a golden weapon. Higherground
Boulder Barrier Earth 75 [75] Allows the player to build a 1 x 2 brick onto their spinner From 2170 Cole DX. Can only be played when holding a golden weapon. Boulderbarrier
Storm Shield Earth 76 [76] Allows the player to build to 1 x 2 bricks, on top of each other, on their spinner. From 2112 Cole. Stormshield
Gold Smash Earth 77 [77] Cancel opponents golden card. From 2174 Kruncha. Goldsmash
Cut'n'Run Earth 78 [78] Instead of losing a weapon, lose one of your arms. From 2257 Spinjitzu Starter Set. Can only be played when holding a golden weapon. Cutnrun
Shadow Sphere Earth 79 [79] Give up headgear to cancel opponents card. From 2256 Lord Garmadon Can only be played when holding a golden weapon. Shadowspere
Weapon Frenzy Earth 80 [80] Build two weapons on spinner (with clips) until a player wins From 2170 Cole DX Weaponfrenzy
Power Build Earth 81 [81] Build two 2x1 bricks on top of spinner until a player wins, then remove. From 2255 Sensei Wu Can only be played when holding a golden weapon. Powerbuild

Special Edition Cards[]

Card Element Number Type Where to find this card Image
Sensei Wu (Holographic) Fire
Lightning
Ice
Earth
*1 Character 853111 Exclusive Weapon Training Set or 2856134 LEGO Ninjago Card Shrine 284px-Sensei card
Kai (Holographic) Fire *2 Character 853114 Ninjago Trading Card Holder Kai - Ninja of Fire
Krazi (Holographic) Lightning *3 Character 2855165 Special Edition Card - Sweden KraziCard
Force Field Lightning *4 Battle 853111 Exclusive Weapon Training Set
Off Balance Earth *5 Battle 2855165 Special Edition Card - Australia
Flame Pit Fire *6 Battle 2855165 Special Edition Card - North America 2855165
Sensei Wu (Black Robes) Fire
Lightning
Ice
Earth
*7 Character 2255 Sensei Wu Pic247
Garmadon Fire
Lightning
Ice
Earth
*8 Character special edition card - Singapore
Sonic Roar (Golden) Ice *9 Battle 2855165 Special Edition Card - Panama (Spinmaster's Challenge)

Wave 2[]

Character Cards[]

Card Element Number LEGO.com link Where to find this card Image
Lloyd ZX Power 1 9574 Lloyd ZX Lloyd ZX card
Kai ZX Fire 2 [82] 9561 Kai ZX Kai ZX
Kendo Kai Fire 3 [83] 9558 Training Set Kendo Kai
NRG Kai Fire 4 9591 Weapon Pack Nrg kai card1
Samurai X Fire 5 [84] 9566 Samurai X Samurai X (Um, its not Nya)
Snappa Fire 6 [85] 9564 Snappa Snappa
Fang-Suei Fire 7 [86] 9567 Fang-Suei Fang-Suei
Fangdam Fire 8 9571 Fangdam TWO FACED COMP
Jay ZX Lightning 9 [87] 9553 Jay ZX Jayzxcard
NRG Jay Lightning 10 9570 NRG Jay Nrg jay card1
Lasha Lightning 11 [88] 9562 Lasha Lasha
Spitta Lightning 12 9569 Spitta Spitta card
Lizaru Lightning 13 9557 Lizaru DSCI0907
Cole ZX Earth 14 [89] 9579 Starter Set Cole ZX
Kendo Cole Earth 15 [90] 9551 Kendo Cole Kendo Cole
NRG Cole Earth 16 9572 NRG Cole NRG COLE CARD
Chokun Earth 17 9591 Weapon Pack Chokun card
Bytar Earth 18 9556 Bytar Bytar card
Zane ZX Ice 19 9554 Zane ZX Zane zx card
Kendo Zane Ice 20 [91] 9563 Kendo Zane Kendo Zane
NRG Zane Ice 21 9590 NRG Zane DSCI1339
Rattla Ice 22 [92] 9579 Starter Set Rattla
Mezmo Ice 23 9555 Mezmo Mezmo card
Slithraa Ice 24 9573 Slithraa
Lloyd Garmadon Lightning 25 [93] 9552 Lloyd Garmadon Lloyd (not the Green Ninja)

Battle Cards[]

Card Element Number LEGO.com link Action Notes Image
Crown of Fire Fire 26 Build or remove a crown on any spinner. From 9571 Fangdam. Can only be played when holding a golden weapon. Crown of fire
Cinder Storm Fire 27 Keep face up. Discard if crown is removed. Opponent discards a card every time you lose. From 9561 Kai ZX. Can only be played when you have a crown on. Cinder Storm
Chain strike Fire 28 Build the above on spinner until a player wins, then remove. From 9556 Bytar.
Duel Burst Fire 29 Add SP 200 to any two of your powers until a player wins. Immediately play another card From 9570 NRG Jay. Can only be played when holding a golden weapon. Dual Bursts
Liquify Fire 30 Opponent removes crown. From 9551 Kendo Cole. 2012 Card 30 Liquify
Gates of Fire! Fire 31 Set up the above. Each player spins once. If your spinner passes more cards without touching them, reclaim lost weapon. From 9561 Kai ZX. Gates of fire
Lava Puddle Fire 32 Lay down card. Opponent discards a face-up crown card if spinner touches it, then remove. From 9591 Weapon Pack.
Blinding Flash Fire 33 Opponent spins with eyes closed until a player wins. From 9558 Training Set. Blinding flash
Fire Fields Fire 34 Keep face-up. Discard if crown is removed. Reduce opponents ice power by SP 100. From 9571 Fangdam. Can only be played when you have a crown on your spinner. Fire Fields
Rings of Fire! Fire 35 Set up the above spin at the same time. If you spin longer without touching a card, reclaim lost weapon. From 9591 Weapon Pack. Rings of Fire
Provoke Anger Fire 36 Opponent can only play Fire cards until a player wins. From 9572 NRG-Cole. Can only be played when your character is holding a golden weapon. Provoke anger
Spitfire Snake Fire 37 Keep face up. Discard if you lose crown. Throw Fire cards from your discard pile during every spin. From 9591 Weapon Pack. Can only be played when you have a crown on your spinner. Spitfire snake
Boost Fire 38 Add SP 200 to all four of your powers until a player wins. Immediately play another card. From 9557 Lizaru.
Boomerang Fire 39 Replay top card from your discard pile ignoring SP. From 9566 Samurai X. Can only be played when holding a golden weapon Boomerang card
Wrong turn Fire 40 Discard one card at random in opponents hand. From 9573 Slithraa.
Volcano Fire 41 Stand up card. Opponent loses if spinner knocks it down. Then remove From 9567 Fang-Suei. Volcano
Wildfire Fire 42 Stand up card. Opponent loses if spinner knocks it down. Then remove From 9564 Snappa. Wildfire
Double Duel Fire 43 Put an extra weapon in character's hand until a player wins, then remove. From 9566 Samurai X. Double duel
Poison whips Fire 44 Build the above on spinner until a player wins, then remove. From 9557 Lizaru.
Assist Fire 45 Add SP 400 to any two of your powers until a player wins. Immediately play another card. From 9569 Spitta. Assist
Sensei's Red Card Fire 46 Cancel opponent's just played card. From 9567 Fang-Suei. Senseis red card
Retreat Fire 47 Remove your crown to avoid losing. From 9564 Snappa. Can only be played when holding a golden weapon. Retreat
Crown of Lightning Lightning 48 Build or remove a crown on any spinner. From 9552 Lloyd Garmadon. Crown of lightning
Sizzling Sphere Lightning 49 Keep face up. Discard if crown is removed. Opponent plays with all cards face up. From 9570 NRG Jay. Can only be played when you have a crown on your spinner. Sizzling sphere
Strike Down Lightning 50 Win if both characters fall. From 9591 Weapon Pack. Strike down
Recharge Lightning 51 Replay any lighting card from the discarded pile ignoring SP. From 9567 Fang-Suei. Recharge
Chain Lightning! Lightning 52 Set up the above. Each player spins once. If you touch more cards, reclaim lost weapon. From 9570 NRG Jay. Chain lightning
Fast as Lightning Lightning 53 Build the above on spinner until a player wins, then remove opponent spins with one hand until a player wins. From 9553 Jay ZX. Can only be played when holding a golden weapon. Fast as lightning
Panic Stations Lightning 54 Keep face up. Discard if crown is removed. Opponent cannot use face-up crown cards. From 9569 Spitta. Can only be played when you have a crown on your spinner. Panic stations
Spin Circle Lightning 55 Set up the above. Each player spins once. If your spinner spins further around card without knocking it down, reclaim lost weapon. From 9558 Training Set. Spin circle
Swap You Lightning 56 Swap spinner with opponent’s spinner until a player wins. From 9570 NRG Jay Swap you
Double stars Lightning 57 Throw this card and your character card during spin. From 9553 Jay ZX. Can only be played when you have a crown on your spinner. Double stars
Inner-peace Lightning 58 Add SP 300 to all four of your powers until a player wins. Immediately play another card. From 9555 Mezmo. Inner peace
Bite back Lightning 59 Replay bottom card from your discard pile ignoring SP. From 9564 Snappa. Bite back
Spit acid Lightning 60 Choose two cards at random in opponents hand. Opponent discards one of them. From 9557 Lizaru.
Well armed Lightning 61 Keep face-up. Discard if crown is removed. Character holds two weapons during every spin. From 9567 Fang-Suei. Can only be played when you have a crown on your spinner. Well armed
Electric maelstrom Lightning 62 Lay down card. Opponent loses if spinner touches it, then remove. From 9569 Spitta. Electric maelstrom
Crushing bolt Lightning 63 Stand up card. Opponent loses if spinner knocks it down, then remove. From 9571 Fangdam. Crushingbolt
Whirlwind Lightning 64 Blow on spinners until a player wins. From 9566 Samurai X. Whirlwind
Hypno charge Lightning 65 Build the above on spinner until a player wins, then remove. From 9579 Starter Set. Can only be played when holding a golden weapon. Hypno charge
Toxic Venom lightning 66 Keep face up.Discard if crown is removed. Opponent discards a face-up crown card every time you win. From 9562 Lasha. Can only be played when you have a crown on. Toxic venom
Backflip Lightning 67 Opponent leans character back until a player wins. From 9558 Training Set. Backflip
Sensei's Whistle Lightning 68 This spin is a tie. Both players spin again. From 9591 Weapon Pack. Senseis wistle
Shock Drop lightning 69 Win if opponent’s character drops a weapon. From 9561 Kai ZX. Shock drop
Crown of earth Earth 70 Build or remove a crown on any spinner. From 9556 Bytar.
Ninja star Earth 71 Opponent sings the ninjago theme song until a player wins, or opponent loses. From 9579 Starter Set. Can only be played when holding a golden weapon. Ninja star
Snake whips Earth 72 Build the above on spinner until a player wins, then remove. From 9555 Mezmo. Snake whips
Flash 'n' Burn Earth 73 Add 500 SP to any two of your powers. Immediately play another card. From 9551 Kendo Cole. Can only be played when holding a golden weapon. Flash 'n' burn
Crumble to dust Earth 74 Opponent discards 1 face-up crown card. From 9590 NRG-Zane.
Stand still Earth 75 Set up the above. Spin at the same time. If your spinner stays on your card longer, reclaim lost weapon. From 9564 Snappa. Stand still
Hypnotize Earth 76 Stand up card. Opponent loses if spinner knocks it down, then remove. From 9579 Starter Set. Hypnotize
Ground attack Earth 77 Lay down card. Opponent discards all face-up crown cards if spinner touches it, then remove. From 9556 Bytar.
Circular Saw Earth 78 Keep face-up. Discard if crown is removed. Opponent discards a card every time you win. From 9591 Weapon Pack. Can only be played when you have a crown on your spinner. Circular saw
Rookie archer Earth 79 Set up the above. Each player spins three times. If your spinner knocks more cards down, reclaim lost weapon. From 9566 Samurai X. Rookie archer
Earth Bound Earth 80 Opponent can only play Earth cards until a player wins. From 9556 Bytar. Can only be played when your character is holding a golden weapon.
Snake quake Earth 81 Keep face-up. Discard if crown is removed. Reduce opponent’s Earth power by SP 100. From 9572 NRG-Cole. Can only be played when you have a crown on your spinner. Snake quake
Elemental force Earth 82 Add SP 100 to all four of your powers until a player wins. Immediately play another card. From 9579 Starter Set. Elemental force
Close call Earth 83 If your character falls, re-spin from where spinner stops. Hit fallen character to avoid losing. From 9562 Lasha. Close call
Roundhouse kick Earth 84 Set up the above. Each player spins twice. If you knock more cards down. Reclaim lost weapon. From 9574 Lloyd ZX.
Master archer Earth 85 Set up the above. Each player spins twice. If you knock more cards down, reclaim lost weapon. From 9572 NRG-Cole. Master archer
Rock fall Earth 86 Stand up this card and your character card. Opponent loses if spinner knocks either card down, then remove. From 9579 Starter Set. Rock fall
Rock Force Earth 87 Build the above on spinner until player wins, then remove. From 9551 Kendo Cole. Rock force
Whip attack Earth 88 Build the above on spinner until a player wins, then remove. From 9552 lloyd garmadon. Whip attack
Chill charge Earth 89 Add SP 300 to any two of your powers until a player wins. Immediately play another card. From 9563 Kendo Zane. Chill charge
Sensei's teatime Earth 90 The spin is a tie. Both players spin again. From 9572 NRG-Cole. Senseis tea time
Even the odds Earth 91 Both players remove crowns. From 9573 Slithraa. Can only be played when your character is holding a golden weapon.
Crown of ice Ice 92 Build or remove a crown on any spinner. From 9554 Zane ZX. Crown of ice
Diamond coated Ice 93 Keep face-up. Discard if crown is removed. Discard a crown card to avoid losing after any spin. From 9590 NRG-Zane. Can only be played when you have a crown on your spinner.
Unsteady Ice 94 Opponent stands character on one leg until a player wins. From 9571 Fangdam. Can only be played when your character is holding a golden weapon. Unsteady
Fearless Ice 95 Stand character on 2 studs until a player wins. From 9552 Lloyd Garmadon. Fearless
Gateway Guardian Ice 96 Set up the above. Spin at the same time. If you go through gate, reclaim lost weapon. From 9591 Weapon Pack. Gatewaygaurdian
Frost bite Ice 97 Lay down card. Opponent discards a face-up crown card if spinner touches it, then remove. From 9561 Kai ZX Frostbite
Upper-hand Ice 98 Choose one face-up card played by opponent. Use it until a player wins, then remove. From 9555 Mezmo. Can only be played when your character is holding a golden weapon.
Spirit guard Ice 99 Keep face-up. Discard if crown is removed. Build one of the above on your spinner during every spin, then remove. From 9573 Slithraa. Can only be played when you have a crown on your spinner.
Sneak attack Ice 100 Set up the above. Each player spins three times. If your spinner goes through gate more times without touching a card, reclaim lost weapon. From 9579 Starter Set. Sneakattack
White out Ice 101 Opponent can only play ice cards until a player wins. From 9552 Lloyd Garmadon. Whiteout
Anti-venom Ice 102 Keep face-up. Discard if crown is removed. Remove headgear at any time to cancel any card. From 9563 Kendo Zane. Can only be played if you have a crown on your spinner. Antivenom
Stroke of Genius Ice 103 Add SP 500 to any two of your powers until a player wins. Immediately play another card. From 9554 Zane ZX. Stroke of genious
Falcon eye Ice 104 Opponent reveals all cards. Discard one of your choice. From 9563 Kendo Zane. Falconeye
Black ice shields Ice 105 Build the above on spinner until a player wins, then remove. From 9554 Zane ZX. Blackiceshields
Avalanche Ice 106 Lay down card. Opponent loses if spinner touches it, then remove. From 9553 Jay ZX. Avalanche
Gates of ice Ice 107 Set up the above. Each players spins 3 times. If you go through gate more times, reclaim lost weapon. From 9573 Slithraa.
Snowblind Ice 108 Reduce opponents ice by SP 100 until a player wins. From 9590 NRG-Zane. Can only be played when your character is holding a golden weapon.
Ice gliding Ice 109 Guide spinner with card until a player wins. From 9579 Starter Set. Icegliding
Elemental Strength Ice 110 Add SP 100 to all four of your powers until a player wins. Immediately play another card. From 9591 Weapon Pack. Elemental strength
Spin-O-Rama Ice 111 Set up the above. Each player spins once sideways, without weapons. If your character flies further, reclaim lost weapon. From 9590 NRG-Zane.
Armoury Ice 112 Both players reclaim one lost weapon. From 9562 Lasha. Armourey
Surrender Ice 113 Remove your headgear or armor to avoid losing. From 9553 Jay ZX. Surrender
Extinguish Power 114 Keep face-up. Discard if crown is removed. Opponent needs SP 100 more to play every Fire and Lightning card. From 9558 Training Set. Extinguish
Opposition Power 115 If you have 3 face-up crown cards, opponent loses all weapons. From 9574 Lloyd ZX. Can only be played when your character is holding a golden weapon.
Use surroundings Power 116 Keep face-up. Discard if crown is removed. Throw this card before every spin. Opponent loses if spinner touches it. From 9569 Spitta. Can only be played when you have a crown on your spinner. Usesurroundings
Premonition Power 117 Keep face-up. Discard if crown is removed. Opponent reveals all cards every time you win. From 9574 Lloyd ZX. Can only be played when you have a crown on your spinner.
Sacred flute Power 118 Opponent cannot play cards or use face-up crown cards until a player wins. From 9555 Mezmo. Sacredflute
Windmill spin Power 119 Set up the above. If your spinner headspins longer without touching a card, reclaim lost weapon. From 9579 Starter Set. Windmilspin
Lazy Ninja Power 120 Keep face up. Discard if crown is removed. Opponent needs SP100 more to play all cards. From 9562 Lasha. Can only be played when you have a crown on. Lazy ninja
Unique power Power 121 Keep face-up. Discard if crown is removed. Add SP 100 to all 4 of your powers. From 9574 Lloyd ZX. Can only be played when you have a crown on your spinner.
Backup Plan Power 122 Reshuffle all battle cards, and draw 4 new ones. From 9551 Kendo Cole. Backup plan
Counterattack Power 123 Cancel opponent’s card. From 9554 Zane ZX. Couterattack
Gate of crowns Power 124 Set up the above. Each player flicks crown three times. If your crown goes through gate more times, reclaim lost weapon. From 9563 Kendo Zane. Gateofcrowns
Fair fight Power 125 Both players discard all face-up crown cards. No other cards can be played until a player wins. From 9557 Lizaru.

Special Edition Cards[]

Card Element Number Type Where to find this card Image
Fangpyre Leap Fire *1 Battle Special edition card - Singapore & Hungary Lego ninjago card Fangpyre Leap
Constrictai Grasp Earth *3 Battle Unknown Lego ninjago card constrictai grasp
Hypnobrai Rattle Ice *4 Battle Ninjago Battle Arena Puzzle Card and Headband Lego ninjago card hypnobrai rattle
Kendo Jay (Holographic) Lightning *5 Character 5000030 Kendo Jay Booster Pack Kendo Jay Card

Notes[]

  • Samukai does not have a character card or spinner.
  • Jay DX also does not have a character card, his spinner is in 2519 Skeleton Bowling.
  • Serpentine Generals also don't have any cards as they don't have feet to put on their spinners. Also Snike is the only legged Serpentine to not have a character card.
  • There's a misprint of Cole DX card (14/81) without the 'DX' in 2520 Ninjago Battle Arena.
  • Fangpyre Leap is special edition pearl gold card, assumed to have been released in Hungary or Singapore.
  • Hypnobrai rattle is another special edition pearl gold card, appearances only in one promotional set or added to a magazine in Germany.

See also[]

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