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LEGO® → Video Games → Island Xtreme Stunts
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This article is about a video game. For the theme with the same name, see Island Xtreme Stunts.
Island Xtreme Stunts
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Item №:

See versions

LEGO Theme:

Video Games
    Island Xtreme Stunts
    Studios

Developer(s):

Silicon Dreams

Publisher(s):

Electronic Arts
LEGO Interactive

Date Released:

2002

Genre:

Action, Adventure

Mode(s):

Singleplayer

Rating:

ESRB: E

Platforms:

PC
PlayStation 2
Game Boy Advance

Island Xtreme Stunts is the third and final video game in the LEGO Island series, released in 2002 and available on PC, PlayStation 2 and Game Boy Advance. A GameCube version was planned, but scrapped. It was a crossover between two themes, Island Xtreme Stunts and Studios.

LEGO.com Description

LEGO.com-icon-yellow This is a description taken from LEGO.com. Do not modify it. (See an archive of the product’s page)

Pepper is back for extreme action!

Pepper's been hired to do the stunts in a brand new movie -- if the Brickster doesn't ruin all the scenes! Help Pepper drive, fly, jump, and skate through five extreme stunt games, while keeping the Brickster at bay. Plus there are puzzles to solve, cool trading cards to collect, and exciting sub-games to unlock in Pepper's awesome new adventure!


Synopsis

LEGO Studios has come to LEGO Island, and Pepper Roni has been cast the lead role in the latest movie, Xtreme Stunts. However, once again, The Brickster has been released from jail somehow, and has also been given a role as the movie's villain. The Brickster-Bots are also now used as assistants in the movie sets, though they still cause trouble around the island. Most of the game is spent filming the scenes for the movie in minigames (side activities with other characters can be done in between filming events or after all of them have been completed as part of the game's progess). However, after the filming for the movie is finished, the Brickster reveals that he was using the movie as a cover for his latest scheme, and that the Brickster-Bots have built a super computer-powered tower on top of Space Mountain that will destroy the island. The Brickster then tells everyone that he has kidnapped the Infomaniac and taken him to the top of the tower, warning that if anybody tries to stop him, "The old man gets it". After Pepper barrow's the Brickster's car and drives across the island to the tower while being bombarded by falling objects, he climbs the mountain and tower. Pepper faces off against the Brickster and the Brickster-Bots at the top while Sky Lane tries to hack into the tower's computer to stop the impending explosion. Pepper defeats the Brickster, and Sky arrives in a helicopter, saying she wasn't able to stop the program, but was able to change its effect. Pepper and the Infomaniac escape with Sky on the helicopter, leaving the Brickster on top of his tower, which then self-destructs and he is left behind and falls down. The Brickster is arrested and put back in jail, but escapes once more, and Xtreme Stunts is shown at the theater.

Development

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The early map design for LEGO Island 3/Island Xtreme Stunts

The game's lead designer and associate producer, Dean Roskell, has a Flickr album with images from the development of Island Xtreme Stunts for PC and PS2 (and LEGO Island 2 for GBA). This includes an early version of the Island Xtreme Stunts map design (shown above). The description of it has some information on the development of the game:
LEGO.com-icon-yellow This is a description taken from the lead designer and associate producer of Island Xtreme Stunts, Dean Roskell. Do not modify it.

This was an early design of the Island for Lego Island 3, which later became Island Xtreme Stunts.

Some of the basic elements stayed with the design through to the end, the waterway under the mountain, the location of the mountain in the centre and the general land mass.

As with most work in video games, ideas and plans get cut down during development due to time constraints and technology. Both played their part in the evolution of the islands design. One of the issues was that the game's engine didn't support streaming, as found in titles such as Grand Theft Auto, which meant that all the data had to be loaded all the time, putting strict limits on how big and detailed the island could be. The second reason was that during development, more and more emphasis was placed on the mini game sequences, which meant that we had less resources (man power) to dedicate to the Island gameplay section.


The early version of the map has a location labeled "Rolf the Vet", with a "Matching Brickimals" subgame. In the final version of the game, Brickimals are simply built in Pepper's PDA once their pieces have been found, with no subgame. Other locations on the map but not featured in the final game include a railway, football/soccer field, and a separate island for the jail.

Remnants of the cut content and the early "LEGO Island 3" name can still be found in the game data. Some files make mentions of "LI3", and ambience sound effects for the railway and veterinary clinic can still be found in the ambient sound files for the main island.

Trivia

  • This game is a combination of elements from the first two LI games and they've been brought together.
  • Nearly all the technical problems with LEGO Island 2 have been fixed.

Versions

Set number Console Price
14556 PC US $19.95
14557 PlayStation 2 US $39.95
14558 Game Boy Advance US $29.95

See also

Image Gallery

Media

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